I recently watched this video on “Good Level Design” and decided I would take some notes.
10 Principles of Good Level Design
Good Level Design…
- Is Fun to Navigate.
Create a clear visual language but feel free to throw in some chaos. - Does not rely on words to tell a story.
Use Implicant and Environmental narrative rather than explicit. - Tells you WHAT to do but HOW to do it.
Give the player a clear objective but don’t tell them how to accomplish it. - Constantly teaches the player something new.
Keep the player engaged by introducing or subverting mechanics. - is Surprising
You can change up the pacing, or having something unexpected happen. - Empowers the player
Let the player feel the impact of their choices. - is Easy Medium and Hard
Allow harder routes with greater rewards rather than an arbitrary “easy medium hard” options. - is Efficient
- Creates Emotion
- Is driven by the games the mechanics.
It showcases the games mechanics.