That’s pretty cool, and seems like it could have all sorts of potential uses!
After looking at the demo I played around with it until I had a basic understanding of how it worked.
Essentially, you add a mesh to a sprite or the “Set Mesh Size” action to add a certain amount of columns and rows. Then you use the “Set Mesh Point” action to move specific coridinate up/down left/right.
I decided to make my own demo (which you can see below)…
Click anywhere on the canvas to spawn a ball.
If you want to see how I did it, you can download to the c3p file below…
Using Mesh Distortion in a Game
After figuring that out, I decided to add it to a Breakout Clone I’ve been working on. I think it’s a pretty fun effect.
Share Your Thoughts
What are some other cool things you might do with the mesh distortion tool? Could I have done something to make this better?
Share your thoughts in the comments section below…