Above is an animated GIF that shows what the mesh distortion look like. Below is an interactive version that generates a ball every time you clock on the screen.
Try it out below…
Click anywhere on the canvas to spawn a ball.
Want to see the code? Download to the c3p file below…
Using Mesh Distortion in an Actual Game
After figuring that out, I decided to add it to a Breakout Clone I’ve been working on. I think it’s a pretty fun effect.
Share Your Thoughts
What are some other cool things you might do with the mesh distortion tool? Could I have done something to make this better?
Share your thoughts in the comments section below…