Construct 3 recently came out with a new Mesh Distortion Feature.
I first learned about it from a tweet by Ahley Gullen and almost immediately decided to mess around with it. One cool application I thought of was making a rubbery object by combining it with the sine behavior.
My Demo

Above is an animated GIF that shows what the mesh distortion look like. Below is an interactive version that generates a ball every time you clock on the screen.
Try it out below…
Click anywhere on the canvas to spawn a ball.
Want to see the code? Download to the c3p file below…
Using Mesh Distortion in an Actual Game
After figuring that out, I decided to add it to a Breakout Clone I’ve been working on. I think it’s a pretty fun effect.

Share Your Thoughts
What are some other cool things you might do with the mesh distortion tool? Could I have done something to make this better?
Share your thoughts in the comments section below…